Arma 3 Team Speak Radio Plugin (documentation) v0.9.12 (10-10-2016)
@task_force_radiofolder to the
Caps Lockkey is not used for talking in TeamSpeak
Caps Lock(to avoid voice doubling).
Settings > Plugins.
Task Force Arma 3 Radio.
Radio ts ARMA3.ruversion if they are installed, to avoid conflicts.
Reload Allbutton at the bottom left to restart all the plugins.
Options > Payback > Sound Pack Volume- set a positive value.
@task_force_radioadd-ons (Community Base Addons: A3 & Task Force Arrowhead Radio). It can be done by adding the mod names to the game shortcut after the EXE file
…\arma3.exe -mod=@CBA_A3;@task_force_radio, however, it is recommended to enable the necessary mods in the game settings (
Settings -> Expansions).
TaskForceRadiochannel, if there is one at the start of a mission.
You will get the same nick both in the game profile and TeamSpeak - plugin will change your nickname in TS during the game.
Make sure your game nickname contains at least 3 characters.
It is not recommended to use the plugin with simultaneous connection to multiple servers in TeamSpeak.
It is recommended to disable the TeamSpeak built-in alert sounds:
Options> Notifications> Sound Pack: "Sounds Deactivated". To use this option, restart TeamSpeak.
|Push-to-talk button in TeamSpeak||Direct Speech.|
||To talk on a radio.|
||To talk on a long range radio.|
||To open the personal radio interface (the radio must be in the inventory slot). In that case if you have a number of radios - you can select the one needed. It is also possible to set the radio as active (the one that will be used for transmission). Also it is possible to load radio settings from another radio with same encryption code.|
||Cycle through available shortwave radios.|
||Rapid switching of shortwave stereo mode.|
||Rapid switching of shortwave radio channels.|
||To open a long range radio interface (a long range radio must be put on your back, or you should be in a vehicle in a position of a driver, shooter, or pilot assistant). If a number of radios are available – you’ll be offered to choose one. Besides, one of them can be set as active. Also it is possible to load radio settings from another radio with same encryption code.|
||Cycle through available long range radios.|
||Rapid switching of long range stereo mode.|
||Rapid switching of long range radio channels.|
||To change the direct speech volume. You can talk: Whispering, Normal or Yelling. Does not affect the signal volume in the radio transmission.|
||Select next personal radio.|
||Select previous personal radio.|
||Select next long range radio.|
||Select previous long range radio.|
||Change personal radio stereo mode.|
||Change long range radio stereo mode.|
||Transmit on additional channel of personal radio.|
||Transmit on additional channel of long range radio.|
||To exit from the radio interface.|
The Hotkeys can be changed by going into Options -> Controls -> Configure Addons and selecting the TFAR category. For more Information check out the CBA Keybinding system.
|Radio AN/PRC-152 (personal)||BLUEFOR||30-512Mhz / 5 km|
|Radio RF-7800S-TR (rifleman)||BLUEFOR||30-512Mhz / 2 км|
|Radio RT-1523G (ASIP) (long range)||BLUEFOR||30-87Mhz / 20 km (30 for inbuilt)|
|Radio AN/ARC-210 (airborne)||BLUEFOR||30-87Mhz / 40 km|
|Radio AN/PRC-154 (rifleman)||INDEPENDENT||30-512Mhz / 2 km|
|Radio AN/PRC148-JEM (personal)||INDEPENDENT||30-512Mhz / 5 km|
|Radio AN/PRC-155 (long range)||INDEPENDENT||30-87Mhz / 20 km (30 for inbuilt)|
|Radio AN/ARC-164 (airborne)||INDEPENDENT||30-87Mhz / 40 km|
|Radio FADAK (personal)||OPFOR||30-512Mhz / 5 km|
|Radio PNR-1000A (rifleman)||OPFOR||30-512Mhz / 2 km|
|Radio MR3000 (long range)||OPFOR||30-87Mhz / 20 km (30 for inbuilt)|
|Radio MR6000L (airborne)||OPFOR||30-87Mhz / 40 km|
|Underwater transceiver||All||32-41kHz / 70-300 m. (depending on waves)|
Not all radios presented here, also next airborne 40km radios are supported : "AN/ARC-201", "AN-ARC-164", "MR6000L"
Personal and long range radios of one faction support a single protocol, therefore they can communicate with each other. If the transmission is carried out from the personal one – the sound will be high-frequency. In the case of long range transmission – it’ll be low-frequency.
Radio propagation is affected by terrain. Worst case - if you are right behind a steep hill. If you go from hill edge into the direction of the transmitter you will get better signal propagation. Best case - line of sight.
Personal and long range radios support transmitting and receiving on two channels simultaneously. By pressing "Setup additional channel" switch on radio current channel will be marked as additional. After switching to another channel you will hear both - active and additional channels. It is possible to setup different stereo modes for active and additional channels. Use 'T' to transmit on additional channel of personal radio, 'Y' - for long range radio.
By default, a long range radio is given to squad leaders. If a player is wearing a backpack – he will automatically put it on the ground.
A short range radio is given to players who have a
ItemRadio in the inventory. Radio distribution may take a few seconds (follow messages in the bottom left of the screen).
A long range radio is available for a driver, commander, shooter, and copilot. Not all the vehicles support built-in radios.
Each vehicle slot has its own radio, which must be configured separately. If you plan to change the position in a vehicle – configure the radio in all the slots beforehand (for instance, on a driver or shooter slot).
Vehicles are classified into open and closed (isolated). If you are in an isolated vehicle, you will almost not hear voices from outside (and vice versa). However, if you turn out of the vehicle, you will hear voices both from inside and outside.
It is recommended to take radios opening the inventory at the place where it is (so that it is not lost because of the game bugs).
To listen to an enemy’s long range radio (backpack) it is recommended to be in your own vehicle. In this case, you will be able to listen to the enemy’s net using a backpack and transmit broadcast to your allies using the radio in the vehicle as the active one.
The plugin supports two operation modes - serious and lightweight modes.
Lightweight mode — is a default mode. It is designed mainly for cooperative games. Its special feature is that using the plugin players can hear the dead, users not playing, users playing on a different server and users playing without the plugin avoiding the radio (just like with TeamSpeak). This makes games against people less convenient, but allows your friend to easily find out where you play, what's your frequency, etc. Naturally, those who play on the same server with activated addons and plugins will hear each other according to "radio laws": taking into account the radio frequency and distance.
Serious mode — designed for games, where players act against other players. To enable it, you need to create a TeamSpeak channel called
TaskForceRadio (password –
123). Players must enable the radio plugin, go to the server and plan the mission joining parties’ channels. At the start of the mission in a few seconds players will be directed to
TaskForceRadio channel. In this case, players will hear only live players with the enabled plugin playing on the same server. Dead players, in turn, can communicate with each other. In case of a dead player respawn - he will hear only live players again. After the game ends, the players are transferred to the channel used for planning before the mission start.
Pipe error 230- most likely you’ve forgot to enable the plugin in TeamSpeak.
Caps Lockactions aren’t working - perhaps because of gaming keyboards, where
Caps Lockcode is different. Try to change the keybinding.
Setup 3D Soundin TeamSpeak and click
Tools -> Client Log, select all the checkboxes above and, selecting all the text by
CTRL A, copy it to the clipboard.
To be on the safe side, reduce the level of flood protection:
Right-click on the server> Edit Virtual Server> More> Anti Flood, set 30, 300, 3000 values (top to bottom).
If this implementation ever becomes popular, it’d be great to avoid piles of incompatible forks. For this reason, if you’d like to contribute to the project, contact me - it is very likely that your implementations will be merged to the main branch. Looking forward to your Pull Requests :)
Reuploading an unmodified release of TFAR to Steam Workshop is strictly forbidden. The only official Upload of TFAR in the Steam workshop is this one.
You are however given permission to upload your own modified version of TFAR. In the case that you do, your upload must be named in such a way that it is not to be confused with the official version of TFAR ad clearly marked it as being modified. Names like "Task Force Arrowhead Radio" or "@task_force_radio" are therefore forbidden.
This permission does not extend to developer pre-release versions of TFAR. Those may not be uploaded in any form on Steam Workshop.